Primary Powers - Ranged
Archery
The ancient art of Archery allows you to use a Bow and Arrow to great effect. This power set has an inherent bonus to Accuracy.
Snap Shot - A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage. Ranged, Minor DMG(Lethal). Recharge: Fast
Aimed Shot - Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot. Ranged, Moderate DMG(Lethal). Recharge: Moderate
Fistful of Arrows - You fire a fistful of arrows in a cone in front of you. Good at close range. Ranged (Cone), Moderate DMG(Lethal)). Recharge: Moderate
Blazing Arrow - You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn. Ranged, High DMG(Lethal), Minor DoT(Fire). Recharge: Slow
Aim - Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage. Self +ACC, +DMG. Recharge: Slow
Explosive Arrow - You fire a grenade-tipped arrow at long range. This explosion effects all within the blast radius, and can knock them back. Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Knockback. Recharge: Slow
Ranged Shot - A long ranged shot that blasts your foes. Like most Sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted. Sniper, Extreme DMG(Lethal). Recharge: Slow
Stunning Shot - You fire a blunt, weighted arrow at your target's chest. The Stunning Shot has a good chance of stunning your foe. Ranged Disorient, Minor DMG(Smashing). Recharge: Slow
Rain of Arrows - You unleash a rain of arrows on a targetted location, damaging foes within a large area. Ranged (Location AoE), Extreme DoT(Lethal). Recharge: Slow
Assault Rifle
The Assault Rifle is a state of the art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targetting technology, and is a very accurate weapon.
Burst - Quickly fires a burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. Ranged, Moderate DoT(Lethal), Foe -DEF. Recharge: Fast
Slug - Fires a single slug at a targetted foe. Firing a single slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. Ranged, High DMG(Lethal), Foe Knockback. Recharge: Moderate
Buckshot - Good at close range. Fires a cone of buckshot pellets and can knock some foes down. Ranged (Cone), Moderate DMG(Lethal), Foe Knockback. Recharge: Moderate
M30 Grenade - Launches an M30 grenade at long range from beneath the barrel of your assault rifle. This explosion from this grenade affects all within the blast radius, and can knock them back. Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Knockback. Recharge: Slow
Beanbag - Fires a single non-lethal beanbag that can seriously disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while. Ranged, Minor DMG(Smash), Foe Disorient. Recharge: Slow
Sniper Rifle - Sniper Rifle is a powerful piece of Hardware. It is very accurate and has very long range. The impressive round can knock down it’s target. Like most sniper attacks, you must take your time to aim, so this attack can be interrupted. Sniper, Extreme DMG(Lethal), Foe Knockback. Recharge: Slow
Flamethrower - Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range. Ranged (Cone), Extreme DoT(Fire). Recharge: Slow
Ignite - Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages. Ranged (Targeted AoE), Moderate DoT(Fire). Recharge: Fast
Full Auto - Opens up your assault rifle on full auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets with the narrow cone of effect. There is a chance you may land a lucky shot for extra damage. Ranged (Cone), Superior DMG(Lethal), +Special. Recharge: Slow
Dual Pistols
This is a placeholder for when the set is released.
Electrical Blast
Electrical Blast endows you with ranged electrical attack powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance Recovery. This is not as useful against weaker foes like minions, but can be quite effective against higher level foes and Bosses. Some electrical attacks can even transfer this Endurance back to you.
Charged Bolts - You can quickly hurl small bolts of electricity at foes dealing some damage and draining some endurance. Some of this endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly. Ranged, Moderate DMG(Energy), Foe -End. Recharge: Fast
Lightning Bolt - You can send a large blast of electrical energy at a foe dealing moderate damage and draining some endurance. Some of this endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts but recharges more slowly. Ranged, High DMG(Energy), Foe -End. Recharge: Moderate
Ball Lightning - Hurls a highly charged ball of lightning that explodes on contact. Ball lightning deals good damage in an area and also drains some endurance from each target it hits. Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End. Recharge: Slow
Short Circuit - Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals moderate damage over time, drains a lot of endurance from the targets, and renders them unable to recover endurance for quite a while. Some of the drained endurance is given to you. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining attacks. PBAoE, Moderate DoT(Energy), Foe -End, -Recovery. Recharge: Slow
Aim - Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage. Self +ACC, +DMG. Recharge: Long
Zapp - A focused electrical blast that can travel great distances with high accuracy. Zapp drains endurance, and is best fired from a distance, as it can be interrupted. Some of the endurance you drain may transfer back to you. Sniper, Extreme DMG(Energy), Foe -End. Recharge: Slow
Telsa Cage - Telsa Cage confines the target in electrical prison. The target is overwhelmed by the electrical change and is left helpless and can be attacked. The target is drained of some endurance, and some of that endurance may be transferred back to you. Ranged, Minor DMG(Energy), Foe Hold, -End. Recharge: Moderate
Voltaic Sentinel - You can manifest a polarized field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targetted or attacked by enemies.The Sentinel can fly, and will follow you. Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End. Recharge: Very Long
Thunderous Blast - You hurl a tremendously powerful bolt of lightning at a target, devastating all nearby foes. Thunderous blast deals massive damage and drains a lot of endurance from nearby foes. Activating his power leaves you drained of endurance, and unable to recover endurance for a while. Ranged (Targeted AoE), Extreme DMG(Energy), Foe -End, -Recovery, Self -Recovery. Recharge: Very Long
Energy Blast
Energy Blast allows you to send bolts of energy at foes, and can often send them flying with Knockback.
Power Bolt - A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. Ranged, Minor DMG(Energy/Smash), Foe Knockback. Recharge: Fast
Power Blast - A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. Ranged, Moderate DMG(Energy/Smash), Foe Knockback. Recharge: Moderate
Energy Torrent - Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback. Recharge: Slow
Power Burst - A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at short distances. The impact from the burst often knocks back most foes. Close, High DMG(Energy/Smash), Foe Knockback. Recharge: Slow
Sniper Blast - A focused blast that can travel great distances with high accuracy. This is a sniper attack, and is best fired from a distance as it can be interrupted. Sniper, Extreme DMG(Energy/Smash), Foe Knockback. Recharge: Slow
Aim - Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage. Self +ACC, +DMG. Recharge: Long
Power Push - This ranged attack deals little damage, but sends the target flying for a great distance. Ranged, Minor DMG(Energy/Smash), Foe High Knockback. Recharge: Moderate
Explosive Blast - You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may knock targets backward. Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback. Recharge: Slow
Nova - You can explode in tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes although the damage does vary. Activating this power leaves you drained of endurance, and unable to recover any endurance for a while. PBAoE, Extreme DMG(Energy/Smash), Foe Knockback, Self -Recovery. Recharge: Very Long
Fire Blast
Fire Blast allows you to blast fire at foes, with a tendency to set them ablaze for added damage over time.
Flares - A quick attack that throws flares at the target. Little damage but very fast. Ranged, Minor DMG(Fire). Recharge: Very Fast
Fire Blast - Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than flares, but more damage. Ranged, Moderate DMG(Fire). Recharge: Fast
Fire Ball - Hurls an exploding fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze. Ranged (Targeted AoE), Moderate DMG(Fire/Smash). Recharge: Slow
Rain of Fire - Summons a rain of fire over a targeted location, burning foes within a large area. Ranged (Location AoE), Minor DoT(Fire). Recharge: Long
Fire Breath - You can breathe forth a torrent of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range. Close (Cone), Moderate DoT(Fire). Recharge: Slow
Aim - Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage. Self +ACC, +DAM. Recharge: Long
Blaze - A short range but very devastating flame attack. Close, High DMG(Fire). Recharge: Slow
Blazing Bolt - A long-range beam of fire that blasts your foes. Like most sniper attacks, this power has a bonus to accuracy, but is best fired from a distance as it can be interrupted. Sniper, Extreme DMG(Fire). Recharge: Slow
Inferno - Unleashes a massive fiery explosion to devastate all nearby enemies, and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of endurance, and unable to recover any endurance for a while. PBAoE, Extreme DMG(Fire/Smash), Self -Recovery. Recharge: Very Long
Ice Blast
Ice Blast allows you to send bolts of cold at foes, with a tendency to Slow their attacks and movement.
Ice Bolt - Ice bolt quickly pelts an enemy with small icy daggers; their chill slows a foe’s attacks and movement for a short time. Fast, but little damage. Ranged, Minor DMG(Cold/Smash), Foe -Recharge, -SPD. Recharge: Fast
Ice Blast - Ice blast hurls shards of ice at foes and slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD. Recharge: Moderate
Frost Breath - Unleashes a cone of frosty breath that can slow your opponents' movement and attacks. Very accurate and very deadly at medium range. Close (Cone), Moderate DoT(Cold), Foe -Recharge, -SPD. Recharge: Slow
Aim - Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage. Self +ACC, +DMG. Recharge: Long
Freeze Ray - Although this power deals very little damage, the freeze ray encases your foe in a block of ice, holding him helpless in place for a while. Ranged, Minor DMG(Cold), Foe Hold. Recharge: Moderate
Ice Storm - Shred your foes with this ice storm. This power deals a lot of damage in a large area and can slow all effected targets' movement and attack speed. Ranged (Location AoE), Minor DoT(Cold/Lethal), Foe -Recharge, -SPD. Recharge: Long
Bitter Ice Blast - A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduces your enemy's accuracy. Like other Ice Blast powers, Bitter Ice Blast can slow a target's movement and attack speed. Ranged, Superior DMG(Cold/Smash), Foe -Recharge, -SPD, -ACC. Recharge: Slow
Bitter Freeze Ray - This power can hold your opponent frozen solid in a block of ice. The victim can be attacked and will remain frozen and helpless. After the ice thaws, the victim emerges chilled and slowed. Bitter Freeze Ray deals medium damage. Ranged, Moderate DMG(Cold), Foe Hold. Recharge: Slow
Blizzard - The massive damage from the blizzard can slow the attack rate of all your opponents in a large area, reducing their accuracy and possibly knocking them back. Activating this power leaves you drained of endurance, and unable to recover any endurance for a while. Ranged (Location AoE), Extreme Dot(Cold), Foe -ACC, -SPD, -Recharge, Knockback, Self -Recovery. Recharge: Very Long
Psychic Blast
Blast villains with an array of offensive, long range Psionic powers. While few living beings can resist their effects, creatures without minds, like machines and robots, are not effected as strongly.
Mental Blast - This basic attack does high psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate. Ranged, Moderate DMG(Psionic), Target -Recharge. Recharge: Fast
Psionic Dart - This basic attack does moderate psionic damage, and can slightly reduce a target's attack speed. Ranged, Moderate DMG(Psionic), Foe Immobilize. Recharge: Moderate
Telekinetic Blast - You can use telekinesis to blast a targeted foe with the power of your mind. This attack deals smashing and psionic damage, and can knock your opponent back. Ranged, Moderate DMG (Smash/Psionic), Foe Knockback. Recharge: Moderate
Psychic Focus - Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage. Self +To-hit, +DMG. Recharge: Long
Will Domination - This powerful attack deals psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed. Ranged, Moderate DMG(Psionic), Foe Sleep. Recharge: Slow
Psionic Lance - This extremely long range psionic attack has a bonus to accuracy, and can slow a target's attack rate. This is a sniper attack, and is best fired from a distance as it can be interrupted. Sniper, Extreme DMG(Psionic), Target -Recharge. Recharge: Slow
Psionic Tornado - Unleashes a whirlwind of psionic energy on a target, tossing nearby foes into the air. The tornado damages foes and slows their attack speed. Ranged (Targeted AoE), Moderate DoT (Psionic), Foe Knockback. Recharge: Slow
Scramble Thoughts - Painfully scrambles the synapses of a targetted foe, leaving him dramatically disoriented for a short duration. Deals a little psionic damage. Ranged, Minor DMG(Psionic), Foe Disorient. Recharge: Slow
Psychic Wail - Psychic wail is a devastating psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. This power leaves you drained of Endurance and unable to recover endurance for a time. Close (AoE), Extreme DMG(Psionic), Foe Disorient, -Recharge, Self -Recovery. Recharge: Very Long
Radiation Blast
Blast your foes with lethal radiation. Radiation Blast powers can bypass normal defenses, and lower your targets' overall defense.
Neutrino Bolt - A very quick, but low damage attack. Neutrino Blast can reduce the targets Defense. Ranged, Minor DMG (Energy), Foe -DEF. Recharge: Very Fast
X-Ray Beam - You can emit a beam of X-ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and reduce the targets defense. Ranged, Moderate DMG(Energy), Foe -DEF. Recharge: Fast
Irradiate - You can emit lethal amounts of radiation in all directions, damaging all nearby foes for a short time. Like other radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets Defense. Close (AoE), Moderate DoT(Energy), Foe -DEF. Recharge: Slow
Electron Haze - A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce a targets defense. It can also knock some targets down. Close, Moderate Cone DMG(Energy), Foe -DEF, Knockback. Recharge: Slow
Proton Volley - Hurls a volley of long range alpha particles over an extremely long range. Proton volley can bypass some of a targets defenses and reduce the target's Defense. This is a sniper attack, and is best fired from a distance as it can be interrupted. Sniper, Superior DMG (Energy), Foe -DEF. Recharge: Slow
Aim - Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage. Self +ACC, +DMG. Recharge: Long
Cosmic Burst - Cosmic burst smashes the target with cosmic particles. The attack is very short range, but the damage is devistating and can leave most targets disoriented and with reduced defense. Close, Extreme DMG(Energy), Foe Disorient, -DEF. Recharge: Slow
Neutron Bomb - This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron bomb can bypass some of a targets defenses and reduce the targets defense. Ranged (Targeted AoE), Moderate DMG(Energy), Foe -DEF. Recharge: Slow
Atomic Blast - This attack taps most of your stored energy to deal a devastating atomic blast. Any foes left standing will have their defense greatly reduced, and may be left helplessly choking on toxic vapors. Activating this power leaves you drained of endurance, and unable to recover any endurance for a while. Close (AoE), Extreme DMG (Energy/Smash), Foe Hold, -DEF, Self -Recovery. Recharge: Very Long
Sonic Attack
Sonic Attack lets you use the power of sound waves to damage and weaken your foes.
Shriek - You let forth a quick Shriek, damaging your target and weakening his Damage Resistance. Ranged, Minor DMG(Smash/Energy), Foe -Resist. Recharge: Fast
Scream - Your Scream can cause serious damage to a target, while weakening his resistance to further damage. Ranged, Moderate DoT(Smash/Energy), -Res. Recharge: Moderate
Howl - A short range, but powerful sonic attack. Ranged Cone, Medium DMG (Smashing/Energy), Foe -Res(All). Recharge: Slow
Shockwave - You can call force a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area. Ranged (Cone), Minor DMG (Smashing/Energy), Foe Knockback. Recharge: Moderate
Shout - You damage your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. Ranged, Heavy DMG(Smashing/Energy), Foe -Res(All). Recharge: Moderate
Amplify - Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage. Self +ACC, +DMG. Recharge: Long
Siren Song - You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will waken if disturbed. Ranged (Cone), Minor DMG(Energy), Foe Sleep. Recharge: Long
Screech - By bursting forth with this hypersonic screech, you can disorient a target. Ranged, Minor DMG(Smash/Energy), Foe Disorient, -Res(All). Recharge: Slow
Dreadful Wail - Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of endurance, and unable to recover any endurance for a while. PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, Self -Recovery. Recharge: Very Long
Secondary Powers - Support
Devices
Devices are equipment you have constructed for use in combat. By using them strategically, you gain a great tactical advantage. Traps, non lethal munitions, and demolitions are available in this power set.
Web Grenade - Upon impact, web grenade expels a strong tenuous and very sticky substance that can immobilize most targets. This non lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping. Ranged, Target Immobilize, -Recharge, -Fly. Recharge: Fast
Caltrops - You toss a handful of caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any villains that pass over the caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed. Recharge: Slow
Taser - The taser is basically a stun gun. This small device releases a high-voltage, low amperage electrical charge that can disorient most opponents with minimal damage. The Taser has no range, and only works in melee. Melee, Foe Disorient. Recharge: Slow
Targeting Drone - When this small device is activated, a small targetting drone hovers around your head and emits targeting laser sights. The lasers can dramatically your improve your Accuracy and increase your Perception, allowing you to better see stealthy foes. Targetting Drone also grants you resistance to powers that debuff your accuracy. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while activated, the Targeting Drone drains endurance. Toggle: Self +ACC, +Perception, Res(DeBuff ToHit). Recharge: Slow
Smoke Grenade - The smoke grenade envelopes all those in the affected area in a cloud of smoke. The villans will not be able to see past normal melee range, although some may have better perception. If the villans are attacked, they will be alerted to your presence, but will suffer a penalty to accuracy. Ranged (Targeted AoE), Foe -Perception, -ACC. Recharge: Slow
Cloaking Device - The cloaking device allows you to use an LCD body coating become partially invisible. A cloaked hero can only be seen at close range. If you attack while cloaked, you will be discovered. Even if discovered, you are hard to see but will retain some of your defense bonus to all attacks. Unlike some Stealth powers, Cloaking Device has no movement penalty. The Cloaking Device will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist. Toggle: Self Stealth, +Def(All). Recharge: Slow
Trip Mine - You can place a trip mine on the ground. Any villains that pass near the trip mine will cause it to explode, severly damaging all nearby foes and sending them flying. The trip mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trip mine will detonate. Place Mine: PBAoE, Superior Dam(Lethal/Fire). Recharge: Slow
Time Bomb - You can place a time bomb on the ground. The time bomb will detonate 15 second after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The time bomb is small and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the time bomb will still detonate. Place Bomb: PBAoE, Extreme DAM(Lethal/Fire). Recharge: Very Long
Auto Turret - You can place a stationary auto turret on the ground. The auto turret has an extremely fast fire rate and is equipped with a customized tracking system. Once locked on, the auto turret will continue to unload a volley of lead into the target until it is destroyed or is out of range. The turret is armored but can be destroyed. Build Turret: Range, Moderate DMG(Lethal). Recharge: Very Long
Electricity Manipulation
Electricity Manipulation empowers you with various melee electrical attack and support powers. Electricity Manipulation powers can drain foes' Endurance and can temporarily halt their Endurance Recovery. Some powers return a portion of the drained Endurance to you.
Electric Fence - Surrounds and immobilizes a single target in an electric fence. Deals some damage over time and slowly drains some endurance. Useful for keeping villains at bay. Ranged, Moderate DoT(Energy), Foe Immobilize, -End. Recharge: Fast
Charged Brawl - Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some endurance from your target, and may overload his synapses, leaving him writhing for a moment. A portion of drained endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him. Melee, Moderate DMG(Smash/Energy), Target Sleep, -End. Recharge: Fast
Lightning Field - While active, you emit a storm of electricity that constantly damages all nearby foes. Toggle: PBAoE, Minor DoT(Energy), Foe -End. Recharge: Slow
Havok Punch - The Havok Punch is a slower attack than Charged Brawl, but makes up for it with greater damage. Havok Punch can knock down some targets, drain some endurance from your target, or even overload his synapses, leaving him writhing for a moment. A portion of the drained endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. Melee, High DMG(Smash/Energy), Foe Sleep, -End, Knockback. Recharge: Moderate
Build Up - Greatly boosts your attacks for a few seconds. Slightly increases accuracy. Self +DMG, +ACC. Recharge: Long
Lightning Clap - You can clap your hands together to release a violent lightning clap. The lightning clap can knock down most nearby foes, disorienting many of them. Lightning clap deals no damage. PBAoE, Foe Disorient, Knockback. Recharge: Slow
Thunder Strike - A massive attack. You smash your foes with all the power of a lightning bolt. The pummelled victim takes tremendous damage and may be disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. Melee (AoE), High DMG(Smash/Energy), Foe Disorient, Knockback. Recharge: Slow
Power Sink - Power sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance. PBAoE, Self +End, Foe -End. Recharge: Long
Shocking Grasp - Shocking grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend himself. Shocking grasp also drains a significant amount of endurance from the target and may return a portion of it to you. Melee, High DMG(Energy), Target Hold, -End. Recharge: Slow
Energy Manipulation
Energy Manipulation allows you to channel energy to deliver deadly blows. These powers also help you focus your power to increase your own abilities.
Power Thrust - A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Melee, Minor DMG (Energy/Smash), Foe Knockback. Recharge: Moderate
Energy Punch - Powerful focused punch that may disorient your opponent! Melee, Moderate DMG(Smash/Energy), Foe Disorient. Recharge: Fast
Build Up - Greatly boosts your the amount of damage you deal for a few seconds, as well as slightly increasing accuracy. Self +DMG, +ACC. Recharge: Long
Bone Smasher - Bone smasher is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to disorient than energy punch. Melee, High DMG (Smash/Energy), Foe Disorient. Recharge: Moderate
Conserve Power - You can focus for a moment to conserve your endurance. After activating this power, you expend less Endurance on all other powers for a while. Self Endurance Discount. Recharge: Very Long
Stun - Stun deals a little bit of damage, but disorients its target a great deal. This attack can disorient most opponents. Melee, Minor DMG (Energy/Smashing), Foe Disorient. Recharge: Slow
Power Boost - Greatly boosts the secondary effects of your powers. Your powers effects like heals, defense buffs, endurance drains, holds, disorients, immobilizes, knockbacks and more, are all improved. The effects of power boost last a short while, and only the next couple of attacks will be boosted. Self +Special. Recharge: Long
Boost Range - You can boost your powers to increase the range of your next few attacks. Self Range Increase. Recharge: Long
Total Focus - Total Focus is complete mastery of Energy Melee. This is a very slow but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Focus, recharge time is very long. Melee, Extreme DMG(Energy/Smash), Foe Disorient. Recharge: Long
Fire Manipulation
Fire Manipulation allows you to surround yourself in various manifestations of fire and flames to assault and burn nearby foes. Fire Manipulation powers tend to set foes ablaze for added damage.
Ring of Fire - Immobilizes your target in a Ring Of Fire. Deals some damage over time. Useful for keeping villains at bay. Very accurate. Ranged, Moderate DoT(Fire), Foe Immobilize. Recharge: Fast
Fire Sword - Through concentration, you can create a sword of fire that can set foes ablaze. Successful attacks from the fire sword will ignite your target, doing damage over time. Melee, Moderate DoT(Fire/Lethal). Recharge: Moderate
Combustion - Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust all nearby foes and set them ablaze, dealing damage over time. Melee (AoE), Moderate DoT(Fire). Recharge: Slow
Fire Sword Circle - Mastery of your Fire Sword has enabled you to make an attack on every foe in melee range. This will slash and burn your enemies, doing moderate damage and setting them ablaze. PBAoE Melee, Moderate DMG (Fire/Lethal). Recharge: Slow
Build Up - Greatly boosts your attacks for a few seconds. Slightly increases accuracy. Self +DMG. Recharge: Long (Error: Should be +ACC)
Blazing Aura - While active, you are surrounded by flames that continuously burn all foes that attempt to enter melee range. Toggle: PBAoE, Minor DoT (Fire). Recharge: Very Fast
Consume - You can consume some fuel from your nearby enemies to recover Endurance. PBAoE, Minor DMG(Fire), Self +End. Recharge: Very Long
Burn - You can ignite the ground beneath yourself, freeing yourself from immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power. Location (PBAoE), Moderate DoT(Fire), Self Res(Immobilize). Recharge: Slow
Hot Feet - While active, you heat the earth in a large area around yourself. Enemy movement is slowed as they attempt to flee the immediate area. All foes in the effected area suffer some damage over time. You cannot fly and must be near the ground to use this power. Toggle: PBAoE, Minor DoT(Fire), Foe -SPD. Recharge: Slow
Ice Manipulation
Ice Manipulation allows you to surround yourself in various manifestations of ice and cold, assaulting and freezing nearby foes. Ice Manipulation powers are known to slow opponents.
Chilblain - Immobilize your target in an icy trap. Deals some damage over time and slightly slows the targets attack and movement speed. Useful for keeping villans at bay. Ranged, Moderate DoT(Cold), Foe Immobilize, -Recharge, -SPD. Recharge: Fast
Frozen Fists - Frozen fists encrust your hands in ice, giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is slowed, due to the chills caused by the cold blows. Melee, Minor DMG (Cold/Smash), Foe -Recharge, -SPD. Recharge: Fast
Ice Sword - You create a blade of solid ice that deals above average damage. Being hit with this sword will slow a target's movement and attack speed, due to the intense chill. Melee, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed. Recharge: Moderate
Chilling Embrace - While active, you dramatically lower the temperature around your body, slowing the attack rate and movement speed of all nearby foes. Toggle: PBAoE, Foe -Recharge, -Speed, -DMG. Recharge: Very Fast
Build Up - Greatly boost your attacks for a few seconds. Slightly increases accuracy. Self +DMG, +ACC. Recharge: Long
Ice Patch - You emanate a patch of ice around you, which causes foes that step onto it to slip and fall down. This effect lasts until the ice melts. You must be near the ground to activate this power. Location (PBAoE), Foe Knockdown. Recharge: Slow
Shiver - You can blast forth a wide cone of chilling air that dramatically slows the movement and attack rate of nearby foes. Ranged (Cone), Foe -Recharge, -SPD. Recharge: Slow
Freezing Touch - This Freezing Touch will encase a single foe in a block of ice. This will deal minor damage as well as freeze him in his tracks, leaving him cold and helpless. Melee, Minor DMG(Cold), Foe Hold. Recharge: Slow
Frozen Aura - Your mastery of cold allows you to dramatically lower the temperature around you. Foes near you when you perform a Frozen Aura will be caught in a fragile casing of ice. Frozen foes will break free if attacked. Frozen Aura deals no significant damage. Melee (AoE), Foe Sleep. Recharge: Slow
Mental Manipulation
Manipulate their enemies with an array of offensive Psionic powers. Few living beings can resist their effects. Creatures without minds, however, like machines and robots, are much more resistant.
Subdual - Subdual deals moderate psionic damage and may leave the targeted foe immoblized for a brief time. Immoblized foes cannot move but can still attack. Ranged, Moderate DMG(Psionic), Foe Immobilize. Recharge: Moderate
Mind Probe - Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing their attack speed. Melee, Moderate DMG (Psionic), Foe -Recharge. Recharge: Moderate
Telekinetic Thrust - A focused attack of intense mental power that violently sends a nearby foe flying. Deals minimal damage but can be very effective. Melee, Minor DMG(Psionic/Smash), Foe Knockback. Recharge: Moderate
Psychic Scream - This howl of psionic energy resonates in the mind of all foes within its conical area of affect, inflicing moderate damage. Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge. Recharge: Slow
Concentration - Greatly boost your attacks for a few seconds. Slightly increases chance to hit. Self +DMG, +To-hit. Recharge: Long
Drain Psyche - You drain the psyche of your nearby foes, thus weakening their hit point regeneration and endurance recovery and boosting your own. PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery. Recharge: Very Long
World of Confusion - This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than the chance of damaging them, and it may take multiple hits to affect stronger opponents. All effected foes within the area will turn and attack each other, ignoring all heroes. You will not recieve any Experience Points for foes defeated by Confused enemies. Toggle: PBAoE, Minor DoT(Psionic), Foe Confuse. Recharge: Moderate
Scare - You entwine a single foe within their deepest fears and cause them to helplessly tremble for a brief while. Ranged, Foe Fear. Recharge: Slow
Psychic Shockwave - Psychic shockwave is a devastating psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left disoriented. Close (AoE), High DMG(Psionic), Foe Disorient, -Recharge. Recharge: Slow