The Scrapper - Power List

Primary Powers - Melee

Broad Sword
Wield a Broad Sword and master a variety of powerful Lethal attacks. Not as fast than a Katana, the Broad Sword’s weight strikes with more force and damage. The Broadsword can reduce an enemy's defense, allowing other attacks to hit more reliably. The Broad Sword is a powerful melee weapon that has a bonus to accuracy. Like all Scrapper powers, all Broadsword attacks can sometimes land a critical hit for double damage.

Hack - You hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit. Melee, High Dam(Lethal), Foe -DEF. Recharge: Moderate
Slash - You perform a quick slash that can reduce a target's defense, making him easier to hit. This attack does moderate damage, but has a quick recharge time. Melee, Moderate Dam(Lethal), Foe -DEF. Recharge: Fast
Slice - You slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Melee (Cone), Moderate Dam(Lethal), Foe -DEF. Recharge: Moderate
Build Up - Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy. Self +DMG, +ACC. Recharge: Long
Parry - You can use this power to parry incoming melee attacks. The parry itself does minor damage, but every successful hit will increase your defense to melee and lethal attacks for a short while. Melee, Minor DMG(Lethal), Self +DEF(Melee, Lethal). Recharge: Fast
Confront - Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. Ranged, Foe Taunt. Recharge: Fast
Whirling Sword - You perform a whirling sword manuever, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time. PBAoE Melee, Moderate DMG(Lethal), Foe -Def. Recharge: Slow
Disembowel - You perform a powerful disemboweling manuever that deals a great amount of damage, and can knock your target up into the air. This attack can reduce a target's defense, making him easier to hit. Melee, Superior DMG(Lethal), Knockup, Foe -DEF. Recharge: Slow
Headsplitter - You perform a devastating head splitter attack that deals a massive amount damage and can knock a foe down to the ground and reduce its defense. This attack has an exceptionally good critical hit capability, better than other Broadsword attacks, that can sometimes deal double damage. The power of this attack can actually extend a short distance through multiple foes. Melee, Extreme DMG(Lethal), Foe Knockback, -DEF. Recharge: Slow

Claws
Claws are bones or blades that extend from your hands and cause lethal damage. The lightweight, natural feel of claws gives this power set a reduced endurance cost and faster attack rate than other Scrapper melee sets. Like all scrapper powers, all Claw attacks can sometimes land a critical hit for double damage.

Swipe - A series of quick swipes with your claws. Does minor damage, but has a very quick recharge rate. Melee, Minor DoT(Lethal). Recharge: Very Fast
Strike - You perform a strike with your claws. This is a basic attack that deals a moderate amount of damage. Melee, Moderate DMG(Lethal). Recharge: Very Fast
Slash - You perform a slash with your claws, doing a good amount of damage, but with a longer recharge rate. This attack can reduce a target's Defense, making him easier to hit. Melee, Moderate DMG (Lethal), Foe -DEF. Recharge: Fast
Spin - You spin around in a circle, attacking everyone within melee range with a Strike attack. PBAoE Melee, Moderate DMG (Lethal). Recharge: Slow
Follow up - You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to accuracy and damage for a brief time. Melee, Moderate DMG(Lethal), Self +DMG. Recharge: Slow
Confront - Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. Ranged, Foe Taunt. Recharge: Fast
Focus - Projects a burst of focused power that you can project a short distance. Focus deals high damage and it can possibly knock down foes. Ranged, High DMG(Lethal), Knockback. Recharge: Moderate
Eviscerate - You spin and slash violently, eviscerating all foes in a wide arc in front of you. This attack has an exceptionally good critical hit capability, better than other Claw attacks, that can sometimes cause double damage. Melee (Cone), Superior DMG(Lethal), +Special. Recharge: Slow
Shockwave - Projects a shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate damage and possibly knocking down foes. Melee (Cone), Moderate DMG(Lethal), Foe Knockback. Recharge: Slow

Dark Melee
Dark Melee allows you to focus the powers of the netherworld to defeat your foes. The draining effects of most of these powers can reduce the targets Accuracy. Like all scrapper powers, all Dark Melee attacks can sometimes land a critical hit for double damage.

Shadow Punch - You wrap your fists with negative energy channeled from the netherworld, then perform a quick punch that deals minor damage. Shadow Punches clouds the target's vision, lowering his accuracy for a short time. Melee, Minor DMG(Smash/Negative), Foe -ACC. Recharge: Fast
Smite - You wrap your fists with negative energy channeled from the netherworld, then perform a smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering his accuracy for a short time. Melee, Moderate DMG(Smash/Negative), Foe -ACC. Recharge: Moderate
Shadow Maul - You wrap your entire arms with negative energy channeled from the netherworld, then perform a series of blows that deal a lot of damage over a short time. These blows clouds the target's vision, lowering his accuracy for a short time. Melee (Cone), High DoT (Smash/Negative), Foe -ACC. Recharge: Moderate
Touch of Fear - The netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in fear. Foes in this state of panic have reduced accuracy. Melee Fear, Foe -ACC. Recharge: Moderate
Siphon Life - You tap the powers of the netherworld and create a life transferring conduit between a foe and yourself. This will transfer hit points from your enemy to yourself. Foes siphoned in this manner have their accuracy reduced. Melee, Moderate DMG(Negative), Foe -ACC, Self +HP. Recharge: Slow
Confront - Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. Ranged, Foe Taunt. Recharge: Fast
Dark Consumption - The dark power of the netherworld allows you to tap the essense of your foe's soul and transfer it to yourself. This will drain the hit points from your enemy and add to your endurance. PBAoE Moderate DMG(Negative), Self +End. Recharge: Very Long
Soul Drain - Using this power, you can drain the essense of all nearby foes' souls, thus increasing your own strength. Each effected foe will lose some hit points and add to your damage and accuracy. PBAoE Moderate DMG(Negative), Self +DMG, +ACC. Recharge: Very Long
Midnight Grasp - Mastery of the netherworld allows you to create dark tentacles that can immobilize a foe and continually drain his life force. Melee, Superior DMG(Negative), Foe Immobilize, -ACC. Recharge: Slow

Dual Blades
You are a master of fighting with a blade in each hand. Your precision and skill with the blades enable you to strike in numerous combinations, each of which has unique secondary effects on a target which withstands your onslaught.

Nimble Slash - A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks. Melee, Minor DmG(Lethal). Recharge: Very Fast
Power Slice - You perform a deadly strike with your blades. This is a basic attack that deals a moderate amount of lethal damage. This power is needed for the Sweep combination attack. Melee, Moderate DMG(Lethal). Recharge: Very Fast
Ablating Strike - You slash at a foe with your blades, doing a good amount of lethal damage. This attack can reduce a target's Defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack.Melee, Moderate DMG (Lethal), Foe -DEF. Recharge: Fast
Typhoon's Edge - You spin around in a circle, attacking everyone within melee range with a Strike attack. This attack is the finishing move in both the Weaken and Sweep combination attacks.PBAoE Melee, Moderate DMG (Lethal). Recharge: Slow
Blinding Feint - You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to accuracy and damage for a brief time. This power is the finishing move in the Empower combination attack.Melee, Moderate DMG(Lethal), Self +DMG. Recharge: Slow
Confront - Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. Ranged, Foe Taunt. Recharge: Fast
Vengeful Slice - Unleashes a series of strong attacks on your foe, dealing high lethal damage and knocking them down. This power is needed for the Attack Vitals combination attack. Melee, High DMG(Lethal), Knockback. Recharge: Moderate
Sweeping Strike - You make a sweeping strike with your blades, hitting all foes in a cone in front of you, and dealing moderate lethal damage to each. This power is the finishing move for the Attack Vitals combination attack. Melee (Cone), Superior DMG(Lethal). Recharge: Moderate
One Thousand Cuts - Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the opening move for the Sweep combination attack. Melee (Cone), Superior DMG(Lethal). Recharge: Slow

Electrical Melee
Electricity surges through your body and you can channel this energy into your fists. Electrical Melee allows you to pummel your foes with various melee attack powers while jolting them with a powerful electric current. Electric Melee powers can drain foes' Endurance, and temporarily halt their Endurance recovery. Some powers may even return a portion of drained Endurance back to you.

Charged Brawl - Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some endurance from your target, and may overload his synapses, leaving him writhing for a moment. A portion of drained endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him. Melee, Minor DMG(Smash/Energy), Target Sleep, -End. Recharge: Fast
Havok Punch - The Havok Punch is a slower attack than Charged Brawl, but makes up for it with greater damage. Havok Punch can drain some endurance from your target, and may overload his synapses, leaving him writhing for a moment. A portion of the drained endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End. Recharge: Moderate
Jacobs Ladder - You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electricute all foes within the arc dealing high energy damage. Jacobs Ladder can drain some endurance from your target, and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. Melee (Cone), High DMG(Energy), Foe Sleep, -End. Recharge: Moderate
Build Up - Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy. Self +DMG, +ACC. Recharge: Long
Thunder Strike - A massive attack. You smash your foes with all the power of a lightning bolt. The pummelled victim takes tremendous damage and may be disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. Melee (AoE), High DMG(Smash/Energy), Foe Disorient, Knockback. Recharge: Slow
Confront - Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. Ranged, Foe Taunt. Recharge: Fast
Chain Induction - This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements will boost the effects of the initial attack as well as the jumping charge. Melee, Moderate DMG(Smash/Energy), Foe -End, +Special. Recharge: Slow
Lightning Clap - You can clap your hands together to release a violent lightning clap. The lightning clap can knock down most nearby foes, disorienting many of them. Lightning clap deals no damage. PBAoE, Foe Disorient, Knockback. Recharge: Slow
Lighting Rod - You can polarize your body and become a living lightning rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly teleport a short distance. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior. PBAoE, Superior Damage(Energy), Foe Knockback, Self Teleport. Recharge: Slow

Fiery Melee
Fiery Melee allows you to attack with fire, and even conjure up flaming melee weapons. Fiery Melee powers tend to set foes ablaze for added damage over time.

Scorch - This power engulfs your hands in flames, and can ignite the target of your scorching attack. Once on fire, the target will suffer damage over time. Melee, Minor DMG(Fire). Recharge: Fast
Fire Sword - Through concentration, you can summon a sword of fire that sets foes ablaze. Successful attacks from the fire sword will ignite the target, doing damage over time. Melee, Moderate DMG(Fire/Lethal). Recharge: Moderate
Cremate - A slow but devistating attack. Cremate clobbers your foe with a massive 2 handed smash that leaves your foe set on fire. High DMG (DoT?)(Fire). Recharge: Moderate
Build Up - Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy. Self +DMG, +ACC. Recharge: Long
Breath of Fire - This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate that can deal good damage at a close range. Close (Cone), Moderate DoT(Fire). Recharge: Slow
Confront - Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. Ranged, Foe Taunt. Recharge: Fast
Fire Sword Circle - Mastery of your Fire Sword has enabled you to make an attack to every foe in melee range. This will slash and burn your enemies, doing moderate damage and setting them ablaze. PBAoE Melee, Moderate DMG(Fire/Lethal). Recharge: Slow
Incinerate - Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing damage over time. Melee, High DoT(Fire). Recharge: Slow
Greater Fire Sword - Your mastery of fire enables you to create an enhanced sword of flame that can set foes ablaze. Successful attacks from the Greater Fire Sword will set your foe ablaze, doing damage over time. Melee, Superior DMG(Fire/Lethal). Recharge: Slow

Katana
Wield a Katana and master a variety of powerful Lethal attacks. A quick and elegant weapon, the Katana is faster than a Broad Sword, and can reduce an enemy’s defense. The Katana is a fine blade that always has a bonus to accuracy. Like all scrapper powers, all Katana attacks can sometimes land a critical hit for double damage.

Sting Of The Wasp - You perform a standard attack with your katana. This attack is slower than Gambler's Cut, but deals more damage. Sting Of The Wasp can reduce a target's defense, making him easier to hit. Melee, Moderate DMG(Lethal), Foe -Def. Recharge: Fast
Gambler's Cut - You perform a quick slash with your katana. This attack is very fast, but deals only minor damage. This attack can reduce a target's defense, making him easier to hit. Melee, Minor DMG(Lethal), Foe -Def. Recharge: Fast
Flashing Steel - You swing your katana in a wide arc in front of you, slicing multiple foes. This attack can reduce a target's defense, making him easier to hit. Melee (Cone), Moderate DMG(Lethal), Foe -Def. Recharge: Moderate
Build Up - Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy. Self +DMG, +ACC. Recharge: Long
Divine Avalanche - You can use your katana to parry incoming melee attacks. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while. Melee, Minor DMG(Lethal), Self +DEF(Melee, Lethal). Recharge: Fast
Calling The Wolf - Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. Ranged, Foe Taunt. Recharge: Fast
The Lotus Drops - You perform The Lotus Drops manuever, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their Defense. PBAoE Melee, Moderate DMG(Lethal), Foe -Def. Recharge: Slow
Soaring Dragon - You perform a powerful Soaring Dragon manuever that deals a great amount of damage, and can knock your target up into the air. This attack can reduce a target's defense, making him easier to hit. Melee, High DMG(Lethal), Foe Knockup, -DEF. Recharge: Moderate
Golden Dragonfly - You perform a devastating Golden Dragonfly attack that deals a massive amount damage and can knock a foe down to the ground and reduce its defense. This attack has an exceptionally good critical hit capability, better than other Katana attacks, that can sometimes deal double damage. The power of this attack can actually extend a short distance through multiple foes. Melee, Extreme DMG(Lethal), Foe Knockback, -DEF. Recharge: Slow

Martial Arts
A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their attacks. Like all scrapper powers, all Martial Arts attacks can sometimes land a critical hit for double damage.

Thunder Kick - You perform a strong Thunder Kick that hits so hard it can disorient your target. Melee, Minor DMG(Smash), Minor Disorient. Recharge: Fast
Storm Kick - You can unleash a roundhouse kick that pummels your foe for moderate damage. Melee, Moderate DMG(Smash). Recharge: Medium
Cobra Strike - Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target. Melee, Minor DMG(Smash), Foe Disorient. Recharge: Slow
Focus Chi - Tapping into your inner chi greatly increases the damage you deal for a few seconds, as well as slightly increasing your accuracy. Self +DAM, +ACC. Recharge: Long
Crane Kick - You can perform a slow, high damage kick that will likely knock your target back. Melee, High DMG(Smash), Knockback. Recharge: Moderate
Warriors Challenge - Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. Ranged, Foe Taunt. Recharge: Fast
Crippling Axe Kick - You can perform a crippling axe kick that deals minor damage, but has a high chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky. Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly. Recharge: Fast
Dragons Tail - This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. PBAoE Melee, Moderate DMG(Smash), Foe Knockback. Recharge: Slow
Eagles Claw - You can perform a devastating kick that can severely disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage. Melee, Superior DMG(Smash), Foe Minor Disorient, +Special. Recharge: Slow

Spines
Spines protrude from your body and can deal damage in melee or at very short range. Spines are hollow and hold a neural toxin that deals additional poison damage and can Slow or Immobilize your enemies. The toxin is cumulative and multiple hits will effect a target more strongly. Very few foes have resistance to Spine poison. Like all scrapper powers, all Spine attacks can sometimes land a critical hit for double damage.

Barb Swipe - Shred your opponent with several quick swipes from your spines. Barb swipe deals minor damage over time. Spine poison deals additional Toxic damage and slows effected foes. Melee, Minor DoT(Lethal), DoT(Toxic), -SPD, -Recharge. Recharge: Very Fast
Lunge - Lunge forward, stabbing and poisoning a foe the large spine on your arm. Lunge deals moderate damage. Spine poison deals additional Toxic damage and slows effected foes. Melee, Moderate DMG (Lethal), DoT(Toxic), -SPD, -Recharge. Recharge: Fast
Spine Burst - You can fling dozens of spines in all directions. These spines travel only a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and slows effected foes. PBAoE Melee, Moderate DMG (Lethal), DoT(Toxic), -SPD, -Recharge. Recharge: Slow
Build Up - Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy. Self +DMG, +ACC. Recharge: Long
Impale - You can throw a single large spine at a targetted foe. This spine does only moderate damage, but carries a large amount of the spine toxin. A successful attack can completely immobilize most foes, as well as slowing them and dealing Toxic poison damage. Impale can also bring down flying entities. Ranged, High DMG(Lethal), DoT(Toxic), Immobilize, -Recharge, -Fly. Recharge: Moderate
Confront - Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. Ranged, Foe Taunt. Recharge: Fast
Quills - While this power is active, you will constantly fire dozens of spines in all directions. These spines do minor damage, but can poison all foes in close range. Spine poison slows effected foes. Toggle: PBAoE, Minor DoT(Lethal), Foe -Speed, -Recharge. Recharge: Slow
Ripper - You can unleash a spectacular slashing maneuver that attacks all villians in a wide arc in front of you. Ripper deals massive damage and poisons multiple targets. It can even knock foes down. Spine poison slows effected targets and deals additional Toxic damage. Melee (Cone), High DMG(Lethal), DoT(Toxic), Knockback, -SPD, -Recharge. Recharge: Slow
Throw Spines - You can throw dozens of spines in a wide cone in front of you, impaling foes caught within the range. Spine Throwing deals moderate damage, and poisons any target it hits. Spine poison deals additional Toxic damage and slows effected foes. Ranged (Cone), Moderate DMG (Lethal), DoT(Toxic), -SPD, -Recharge. Recharge: Slow

Secondary Powers - Defense

Dark Armor
Dark Armor allows you to tap into the powers of the netherworld for protection. Many Dark Armor powers drain your foes to strengthen you. Dark Armor offers very good resistance to Negative Energy damage, and it is one of the only defense sets that offers some resistance to Psionic damage. However, it's resistance to Energy is weak and it offers no protection to knockback.

Dark Embrace - You tap into the energy of the netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants good resistance to lethal, smashing, and negative energy and toxic damage. Toggle: Self +Res (Smash, Lethal, Negative, Toxic). Recharge: Fast
Death Shroud - You become a focus point for the netherworld, allowing negative energy to seep from your body. This will continuously damage to all foes in melee range. Toggle: Minor DoT(Negative). Recharge: Fast
Murky Cloud - You create a Murky Cloud enshrouding you. This cloud can absorb all forms of energy, making you more resistance to fire, cold, energy and negative energy attacks, as well as endurance drain effects. Toggle: Self +Res(Fire, Cold, Energy, Negative, End Drain). Recharge: Fast
Obsidian Shield - You create a special Obsidian Shield that grants good resistance to psionic damage. With your mind enshrouded in darkness you are protected from sleep, fear, hold and disorient attacks. Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear). Recharge: Fast
Dark Regeneration - You can tap the dark powers of the netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes effected, the more you will be healed. PBAoE Minor DMG(Negative), Self +HP. Recharge: Slow
Cloak of Darkness - A shroud of netherworld darkness envelopes you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Cloak of Darkness grants you a bonus to defense to all attacks, and some protection from immobilization. This Netherworld Cloak also allows you to see things in a new light, allowing you to better see stealthy foes. Unlike some stealth powers, Cloak of Darkness carries no movement penalty. Cloak of Darkness will not work with other Concealment powers such as Shadow Fall and Steamy Mist. Toggle: Self Stealth, +DEF(All), +Perception, Res(Immobilize). Recharge: Slow
Cloak of Fear - You can wrap yourself in a nightmarish Cloak of Fear. Those close to you are treated to nightmares most horrific, forcing them to tremble in terror, only attacking if attacked, and even then, at reduced Accuracy. Toggle: PBAoE Foe Fear, -ACC. Recharge: Fast
Oppressive Gloom - The netherworld has many mutable properties, including the Oppressive Gloom. This power allows you to use your own hit points to keep enemies near you disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use. Toggle: PBAoE, Foe Disorient, Self -HP. Recharge: Moderate
Soul Transfer - Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The Dark Effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 20 seconds. There must be at least one foe nearby to fuel the transfer and revive yourself. Self Rez, Special. Recharge: Very Long

Electric Armor
Your entire body is basically a powerful capacitor. You can store and release massive amounts of electricity that can absorb damage directed at you. Electric Armor offers better than average resistance to just about all kinds of damage, including Psionic, but has no healing or resistance to Toxic. Electric Armor also offers superior resistance to Energy damage and Endurance drain.

Charged Armor - When you toggle on this power, you are surrounded in a charged field that makes you highly resistance to Smashing, Lethal and Energy damage. Toggle: Self +Res (Smash, Lethal, Energy). Recharge: Fast
Lightning Field - While active, you emit a storm of electricity that constantly damages all nearby foes. Toggle: PBAoE, Minor DoT(Energy), Foe -End. Recharge: Slow
Conductive Shield - When you toggle on this power, you are surrounded in a conductive shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage. Toggle: Self +Res (Fire, Cold, Energy, Negative). Recharge: Fast
Static Shield - You can create a field of static electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects, as well as Endurance Drain, Recovery Debuffs, and enemy Teleportation. Static Shield can also help normalize your synaptic activity, giving you good resistance to Psychic damage. Toggle: Self +Res(Hold, Sleep, Disorient, End Drain, Recovery Debuff, Psionic, Teleport). Recharge: Fast
Grounded - You are grounded and naturally very resistant to energy and negative energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no endurance. Auto: Self +Res(Energy, Negative, End Drain, Immobilize, KB)
Energize - You can channel a tremendous amount of electricity through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time. Self Endurance Discount, Heal, +Regen. Recharge: Very Long
Lightning Reflexes - Your Lightning Reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. Auto: Self +Recharge, +SPD, Res(Slow)
Power Sink - Power sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance. PBAoE, Self +End, Foe -End. Recharge: Long
Power Surge - When you activate this power, you transform your body into living electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery Debuff, and enemy Teleportation. Your Endurance Recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted and drained of all Health and Endurance. Self +Res(Special). Recharge: Very Long

Fiery Aura
You can engulf yourself in protective flames. Fiery Aura offers superior resistance to fire damage, but weak resistance to cold damage and no protection to Knockback. Firey Aura is the most offensive of the Scrapper's defensive Power Sets, offering some damage output.

Fire Shield - While this power is active, you get a good resistance to lethal, smashing and fire damage. Fire shield also provides minimal resistance to cold damage as well as protection from disorient effects. Toggle: Self +Res(Fire, Lethal, Smash, Cold, Disorient). Recharge: Very Fast
Blazing Aura - While active, you are surrounded by flames that burn all foes that attempt to enter melee range. Toggle: PBAoE, Minor DoT(Fire). Recharge: Fast
Healing Flames - You can concentrate for a few moments and to heal yourself. The power of the flames can also protect you from toxic damage for a while. Self Heal, +Res(Toxic). Recharge: Long
Temperature Protection - Temperature protection gives you strong resistance to fire damage, and some resistance to cold damage as well. This power is always on and costs no endurance. Auto: Self +Res(Fire, Cold)
Plasma Shield - While this power is active, you are surrounded by pure plasma. The plasma shield gives you resistance to energy, negative energy, as well as fire damage. Plasma Shield also gives you protection from Sleep and Hold effects. Toggle: Self +Res(Energy, Negative, Fire, Hold, Sleep). Recharge: Very Fast
Consume - You can drain body heat from all nearby foes in order to replenish your endurance. The more foes effected, the more endurance is gained. Foes suffer minimal fire damage. PBAoE Fire Dam, Self +End. Recharge: Very Long
Burn - You can ignite the ground beneath you, freeing yourself from immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power. Location (AoE), Moderate DoT(Fire), Self Res(Immobilize). Recharge: Slow
Fiery Embrace - Significantly boosts the damage of all your fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while. Self +DMG. Recharge: Very Long
Rise of the Phoenix - If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and disorients them. You will revive with about half your hit points and endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds. Self Rez, Special. Recharge: Very Long

Invulnerability
Invulnerability gives you incredible abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from psionic attacks.

Resist Physical Damage - You are naturally tough and inherently resistant to smashing and lethal damage. This power is always on, and costs no Endurance. Auto: Self +Res(Smash, Lethal)
Temp Invulnerability - When you toggle on this power, you become highly resistant to smashing and lethal damage. Toggle: Self +Res (Smash, Lethal). Recharge: Fast
Dull Pain - You can activate this power to increase your maximum hit points for a short time. Self Heal, +Max HP. Recharge: Very Long
Resist Elements - You are naturally insulated and very resistant to fire, cold and toxic damage. This power is always on and costs no Endurance. Auto: Self +Res(Fire, Cold, Toxic)
Unyielding - When you toggle on this power, you become unyielding. You are resistant to all damage except psionics, as well as knockback, sleep, hold, disorient effects. However, your defiant stature means you are more likely to be hit. Toggle: Self +Res(All DMG but Psionics; Knockback, Sleep, Disorient, Hold, Immobilize), Self -DEF. Recharge: Slow
Resist Energies - You are naturally very resistant to energy and negative energy damageThis power is always on and costs no Endurance. Auto: Self +Res (Energy, Negative)
Invincibility - While this power is active, for each foe in melee range you receive a bonus to defense against all attacks but psionic and a bonus to accuracy. This power is most effective when fighting multiple opponents. Invincibility is ineffective if you are battling foes at a range. Toggle: Self +DEF(All but Psionics), +ACC. Recharge: Slow
Tough Hide - Your thickened skin makes you much tougher to hit. This power is always on and costs no endurance. Tough Hide offers no protection against psionics. Auto: Self +DEF(All but Psionics)
Unstoppable - When you activate this power, you not only become extremely resistant to most damage, but also to disorient, immobilization, hold and sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off, you are left exhausted, and drained of almost all health and endurance. Self, +Res (Disorient, Sleep, Hold, Immobilize, Knockback, All DMG but Psionics). Recharge: Very Long

Regeneration
Regeneration lets you recover quickly from damage and effects. Regeneration offers almost no actual damage resistance, but your Hit Point Regeneration can become so incredibly fast, that your wounds heal almost instantly. Those who posses this power set have little downtime.

Fast Healing - You heal hit points at a faster rate than normal. This power is always on. Auto: Self +Regeneration
Reconstruction - Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leave you resistant to Toxic damage for a while. Self Heal, Res(Toxic). Recharge: Long
Quick Recovery - You recover endurance at a faster rate than normal. This power is always on. Auto: Self +Recovery
Dull Pain - Using ancient techniques, you can make yourself more resiliant to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum hit points for a couple of minutes. Self +Max HP. Recharge: Very Long
Integration - You can integrate your mind and body, making you resistant to knockback, disorient, hold, sleep and immobilization, as well as increase your regeneration rate, for as long as you keep this toggle power active. Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regeneration. Recharge: Fast
Resiliance - You are more resiliant. This power allows you to build up a resistance to disorientation effects. You tend not to get disoriented, and when you do, it wears off quickly. This resistance gets stronger as you go up in level. Resiliance also grants some resistance to smashing, lethal and toxic damage. This power is always on. Auto: Self +Res(Disorient, Smash, Lethal, Toxic)
Instant Healing - When you active this power, you can regenerate damage at an astounding rate. This power uses a great amount of endurance and takes a long time to recharge once used. Click: Self +Regeneration. Recharge: Long
Revive - Should you fall in battle, he can revive yourself from the brink of death. You will revive with most of your hit points and half endurance and be protected from XP debt for 20 seconds. Self Rez. Recharge: Very Long
Moment of Glory - When you activate this power, you lose almost all of your hit points, and can no longer regenerate hit points. However, you gain resistance and defense to all damage types except psionics, recover endurance more quickly, and are highly resistant to sleep, disorient, immobilization and hold effects. After Moment of Glory wears off, you will not be able to regenerate hit points for a short while. Self +Res(All DMG but Psionics), +DEF(All DMG but Psionics), +Recovery, -HP. Recharge: Very Long

Shield Defense
Your mastery over the shield protects you from all forms of attacks in the form of defense as well as some moderate damage resistance to most types of damage. Your training with the shield enables you to protect your nearby allies boosting their defense.

Deflection - Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Deflection also adds Psionic Defense and an Elusivity defense bonus to Psionic and Melee attacks in PvP zones. Toggle: Self +DEF (Melee), +Res (Smash, Lethal). Recharge: Fast
Battle Agility - Your incredible agility allows you to position your shield to protect yourself from incoming ranged damage. While Battle Agility is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs. Battle Agility also adds an Elusivity defense bonus to Ranged and AoE attacks in PvP zones. Toggle: Self +DEF (Ranged, AoE), +Res (Defense Debuff). Recharge: Fast
True Grit - Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on, and costs no Endurance. Auto: Self +Res(Cold, Energy, Fire, Negative Energy, Toxic), +MaxHealth
Active Defense - When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration. Self +Res(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff) Recharge: Very Long
Against All Odds - The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants you the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage. Toggle: Self +DMG, Foe -DMG. Recharge: Slow
Phalanx Fighting - Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense. This bonus grows for each ally near you. This power is always on and costs no endurance. Auto: Self Special +Def (Melee, Ranged, AoE)
Grant Cover - You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. (NOTE: The defense bonus from this power is only applied to nearby teammates, but not yourself) Additionally, while this power is active, the user will gain some resistance to Defense Debuffs. Toggle: PBAoE, Team (but not self) +DEF(All but Psionics), Self +Res(Defense Debuff). Recharge: Slow
Shield Charge - You can throw all of your might behind your shield and charge through the ranks of foes in the blink of an eye. Using this power allows you to teleport to a selected area to deal significant smashing damage to all foes near the location you teleport to. Most foes that are struck by your Shield Charge will be knocked down. PBAoE Superior +DMG(Smashing), Foe Knockdown; Self Teleport. Recharge: Very Long
One With The Shield - When you activate this power, you gain strong resistance against most types of damage, and also to disorient, immobilization, hold, knockback, repel and sleep effects. One With The Shield costs little endurance to activate and increases your recovery and hit points for the duration, but when it wears off, you are left exhausted, and substantially drained of endurance. Note that One With The Shield is uneffected by attack rate changes. Self, +Res (Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psionics), +Recovery, +Max HP. Recharge: Very Long

Super Reflexes
Your Super Reflexes and acute senses allow your to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allows you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even psionic attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area of effect attacks.

Focused Fighting - You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your defense versus melee as long as it is active. Your Focus also offers you resistance to Confuse effects and DeBuffs to Defense. Toggle: Self +DEF(Melee), Res(Confuse, DeBuff DEF). Recharge: Fast
Focused Senses - You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your defense versus ranged attacks as long as it is active. Your improved senses also allow you to percieve stealthy foes, as well as resist Defense DeBuffs. Toggle: Self +DEF(Ranged), +Perception, Res(DeBuff DEF). Recharge: Fast
Agile - You become innately more agile, and are able to naturally avoid some ranged attacks and resist Defense Debuffs. Your agility also grants you minor damage resistance to all damage except Toxic and Psionic. This damage resistance is only available as you lose health, but it improves as your HP declines. This power is always on, and will permanently increase your defense versus ranged attacks. Auto: Self +DEF(Ranged), Res(DeBuff DEF), Res(Damage, Special)
Practiced Brawler - Your training has allowed you to become a practiced brawler, turning you into a perfect fighting machine. You gain a resistance to knockback, disorient, hold, sleep and immobilization for a short duration. Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize). Recharge: Very Long
Dodge - You have the ability to innately dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor damage resistance to all damage except Toxic and Psionic. This damage resistance is only available as you lose health, but it improves as your HP declines. This power is always on, and will permanently increase your defense versus melee attacks. Auto: Self +DEF (Melee), Res(DeBuff DEF), Res(Damage, Special)
Quickness - Your quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. Auto: Self +Recharge, +SPD, Res(Slow)
Lucky - You superior reflexes make you seem incredibly lucky. Lucky improves your defense to area of effect attacks and grants you resistance to Defense DeBuffs. Lucky also grants you minor damage resistance to all damage except Toxic and Psionic. This damage resistance is only available as you lose health, but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effect and cone shaped attacks. Auto: Self +DEF(vs. AoE), Res(DeBuff DEF), Res(Damage, Special)
Evasion - You are evasive against area of effect and cone shaped attacks. This power increases your defense versus such attacks as long as it is active. Evasion also helps you resist Defense Debuffs. Toggle: Self +DEF(vs. AoE), Res(DeBuff DEF). Recharge: Fast
Elude - You can improve your reflexes, making yourself so quick you can elude almost any attack, be it ranged, melee or area of effect. Your running speed, jumping height and endurance recovery are also increased. Elude also grants you high resistance to Defense DeBuffs. When Elude wears off, you are left drained of all Endurance, and are unable to recover Endurance for a while. Self +DEF, +SPD, +Recovery, Res(DeBuff DEF), +Special. Recharge: Very Long

Willpower
You aren't invulnerable. Bullets don't bounce off of you, and if you are cut, you bleed. You are, however, tough, grizzled and strong willed. It takes more than a little cut to keep you down! Willpower offers a strong balance of healing, damage resistance, and defense. While you have no real vulnerabilities, you can't quite deal with "alpha strikes" as well as some some other protective powers.

High Pain Tolerance - You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no endurance. Auto: Self +Res(All), +MaxHealth
Mind Over Body - When you toggle on this power, you empower your Mind Over Body to become highly resistant to smashing, lethal, and psionic damage. Toggle: Self +Res (Smash, Lethal, Psionics). Recharge: Fast
Fast Healing - You heal hit points at a faster rate than normal. This power is always on. Auto +Regeneration.
Indomitable Will - When you toggle on this power, it grants protection from, sleep, immobilze, disorient, confusions, repel, knockback and hold effects. Indomitable Will also grants a moderate defense to Psionic based attacks. Toggle: Self +Res(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback), DEF(Psionics). Recharge: Fast
Rise to the Challenge - The more the odds are against you, the more determined you become. When surrounded by foes, your ability to regenerate health increases greatly. Additionally, your resolve and the look in your eye is enough to leave most foes shaken, so their attacks are less accurate. The first foe you engage in melee grants the highest regeneration bonus, and up to 10 foes can contribute to this effect. Toggle: Self +Regen, Foe -ACC. Recharge: Slow
Quick Recovery - You recover endurance at a faster rate than normal. This power is always on. Auto: Self +Recovery
Heightened Senses - You become more aware of your environment and its hazards. This will increase your defense versus environmental damage as long as it is active. Your heightened senses also allow you to percieve stealthy foes and resist Defense DeBuffs. Toggle: Self +DEF(Smash, Lethal, Fire, Cold, Energy, Negative Energy), +Perception, Res(DeBuff DEF). Recharge: Fast
Resurgence - Should you fall in battle, he can revive yourself from the brink of death. You will revive with most of your hit points and half endurance and be protected from XP debt for 20 seconds. Additionally, for 90 seconds your damage and accuracy will be improved, then for 45 seconds your damage and accuracy will be diminished.Self Rez, Special. Recharge: Very Long
Strength of Will - When you activate this power, you not only become extremely resistant to most damage, but also to disorient, immobilization, hold, knockback, repel, and sleep effects. Strength of Will costs little endurance to activate and increases your recovery for its duration, but when it wears off, you are left exhausted, and substantially drained of endurance. Note that Strength of Will is uneffected by Attack Rate changes. Self, +Res (Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG), +Recovery. Recharge: Very Long


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